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Unity Tutorial 02

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  Unity Tutorial 02  I found this tutorial very enjoyable, and going into this tutorial I felt a lot more confident about Unity than I did before prior, going into it the first time in   Unity Tutorial 01. This software wasn't as confusing at all anymore and I got a hang of the mechanics.  The only issue I found with this is that I had to be very precise with my coding in the Visual Studios application that's because just like coding itself being in Dreamweaver or in Brackets every little detail in the code you are writing has to be spot on when it comes to actually make the game work smoothly and properly and I did run into a few issues working the horizontal inputs and vertical inputs of the tutorial. But in the end, I eventually made the vehicle move forward and backward with the Arrow keys and also be able to rotate it without an issue. Challenge 1 Plane Programming  For this tutorial, it wasn't really a tutorial but more of a challenge and this was a pre-made game of a

Game Elements

  Game Elements  So adding from what I said in my last blog, I have learned more and read more deeply into the whole concept of video games themselves than actually playing them and enjoying them from the outside instead of what's going on, on the inside of the whole game process. For this blog, I wanna talk about the whole Game Elements that surround the process of making a video game. I have read that games like everything have qualities about them and every game has a different quality about them. And they all have their own genres,  objectives, goals, and missions inside them.  Games are activities, they are artificial/safe/ outside ordinary life, they are voluntary, they contain elements of make-believe/representation/simulation, they are inefficient, they are art, and they are closed systems.   I also understand that there are Atomic Elements, now I didn't understand that term until now but it makes a lot of sense to what I already understand about playing video games and

Unity Tutorial 01

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Unity Tutorial 01 This was a whole different experience for me, I never thought that I would be able to get the hang of Unity but I did. The tutorials were clear, very easy to follow, and precise. I went into the Unity tutorial completely overwhelmed and oblivious to the menu, the buttons, and the functionality of the application but going through the tutorials on the Unity Website made things a lot easier and I followed step by step on how to do the first lesson.  I learned a lot from the first lesson that I took and it was a lot about learning how to make a Driving Simulator. I learned how to make a new Folder, new Assets, adding vehicles and obstacles, and how to make those vehicles move forward and to make the obstacles move by having the vehicle crashing into them. Another thing I learned was how to adjust the camera view of the Player view of the game, I learned how to test the game out and look at the game view and scene view of the project.  I also saw that we got to work with

Game Design

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 Game Design Back in the day, I always used to just play a video game and I will enjoy the video game as a whole. But I never really took the opportunity to actually look deeper inside how a video game is actually made and all of the Fundamentals behind a video game itself.  But now as soon as I started reading these articles, I understand that it is a lot deeper than just enjoying a night out with friends playing the game. My thoughts before reading these articles, my mind was so oblivious to the whole process of Game Design. But after I read these articles, I started to understand a little more clearly about the whole process. I want to be able to learn more about it, it's a long journey to learn a lot about it but in the end, it will all be worth it.  For example, I have learnt about the whole question, "What is a Game ?"  Games are a “form of art in which the participants, termed players, make decisions in order to manage resources through game tokens in the pursuit o

My Favourite Game

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  My Favourite Game  Fifa (Series) Fifa 17 Game Background with James Rodriguez as the cover star https://www.wallpaperup.com/1051771/FIFA-17-4K-Wallpaper-3.html   One of my most favourite games of all time has to be the Fifa series, one of the reasons why I absolutely love the Fifa series more specifically speaking, I love Fifa 13, 14, 15 and 16 mainly because I grew up playing these games the most, I made the most memories playing these games, the football seasons during these times were the best football seasons to ever happen in our lifetimes during 2010s Decade and it's one of the best Fifa's to ever be released hands down.  After Fifa 16 was released, I thought that was that the last good Fifa game EA Sports had ever created because when Fifa 17 was made they moved on to the Frostbite Game engine for the next-gen consoles like PS4 and Xbox One instead of the Ignite Game engine which was mainly used for PS3 and Xbox 360. Over the years the Fifa series had slowly started to

First-day.html

 This is the first post on my Blog  I am Nasim Slavotic and im in Creatice Digital Media