Unity Tutorial 02 I found this tutorial very enjoyable, and going into this tutorial I felt a lot more confident about Unity than I did before prior, going into it the first time in Unity Tutorial 01. This software wasn't as confusing at all anymore and I got a hang of the mechanics. The only issue I found with this is that I had to be very precise with my coding in the Visual Studios application that's because just like coding itself being in Dreamweaver or in Brackets every little detail in the code you are writing has to be spot on when it comes to actually make the game work smoothly and properly and I did run into a few issues working the horizontal inputs and vertical inputs of the tutorial. But in the end, I eventually made the vehicle move forward and backward with the Arrow keys and also be able to rotate it without an issue. Challenge 1 Plane Programming For this tutorial, it wasn't really a tutorial but more of a challenge and this was a p...
Game Elements So adding from what I said in my last blog, I have learned more and read more deeply into the whole concept of video games themselves than actually playing them and enjoying them from the outside instead of what's going on, on the inside of the whole game process. For this blog, I wanna talk about the whole Game Elements that surround the process of making a video game. I have read that games like everything have qualities about them and every game has a different quality about them. And they all have their own genres, objectives, goals, and missions inside them. Games are activities, they are artificial/safe/ outside ordinary life, they are voluntary, they contain elements of make-believe/representation/simulation, they are inefficient, they are art, and they are closed systems. I also understand that there are Atomic Elements, now I didn't understand that term until now but it makes a lot of sense to what I already understand about pl...
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