Game Elements So adding from what I said in my last blog, I have learned more and read more deeply into the whole concept of video games themselves than actually playing them and enjoying them from the outside instead of what's going on, on the inside of the whole game process. For this blog, I wanna talk about the whole Game Elements that surround the process of making a video game. I have read that games like everything have qualities about them and every game has a different quality about them. And they all have their own genres, objectives, goals, and missions inside them. Games are activities, they are artificial/safe/ outside ordinary life, they are voluntary, they contain elements of make-believe/representation/simulation, they are inefficient, they are art, and they are closed systems. I also understand that there are Atomic Elements, now I didn't understand that term until now but it makes a lot of sense to what I already understand about pl...
Unity Tutorial 01 This was a whole different experience for me, I never thought that I would be able to get the hang of Unity but I did. The tutorials were clear, very easy to follow, and precise. I went into the Unity tutorial completely overwhelmed and oblivious to the menu, the buttons, and the functionality of the application but going through the tutorials on the Unity Website made things a lot easier and I followed step by step on how to do the first lesson. I learned a lot from the first lesson that I took and it was a lot about learning how to make a Driving Simulator. I learned how to make a new Folder, new Assets, adding vehicles and obstacles, and how to make those vehicles move forward and to make the obstacles move by having the vehicle crashing into them. Another thing I learned was how to adjust the camera view of the Player view of the game, I learned how to test the game out and look at the game view and scene view of the project. I also saw that we got to w...
Comments
Post a Comment